Items
Firelance
Martial Ranged Weapon
Wealth DC: 13
Weight: 10 lbs
Size: Large
Damage: +5
Critical: 20/+4
Range Increment: 30 ft.
Description:
Firelances are the latest in weapons technology. By combining blackpowder with the power of the spear, they deal terrifying explosive damage to the enemy.
Notes:
Firelances must be used with two hands. They do not work underwater, and have a 50% chance of not firing in rain or heavy wind conditions. Firelances take a standard action to fire, which consists of lighting the wick and aiming. Firelances explode on a 1, dealing damage to the user. They cannot be retrieved after firing.
Firelance Rack
Ranged Siege Weapon
Wealth DC: 22
Weight: 500lbs +ammunition
Size: Huge
Damage: +5, Autofire
Critical 20/+4
Ammunition: 5
Range Increment: 30 ft.
Description:
A Firelance rack is essentially a sturdy, well crafted rack suitable for directing multiple firelances onto the same target. This allows a devastating and demoralizing barrage of fire.
Notes:
Firing a Firelance rack requires an attack roll by a single crew chief. No dexterity modifiers apply. Unless the Crew Chief has a 8 ranks in Profession: Siege Engineer, he takes a -4 penalty to attack. Additional members of the crew can add a +2 to the attack with a DC 10 Profession:Siege Engineer check.
A firelance rack requires 5 firelances to load, and takes a 5 seperate full round actions. (5 crew members can load it in a single round)
Repeating Heavy Crossbow
Exotic Ranged Weapon
Wealth DC: 14
Weight:12 lb.
Size: Large
Damage: +3, Autofire
Ammunition: 5 bolts
Critical: 19-20/+3
Range Increment: 40 ft
Description: Otherwise known as the Chu-Ko-Nu, the Repeating heavy Crossbow is a feared weapon capable of piercing through hardened armors. Advantages over normal bows include longer range, ability to use while prone and mounted, and higher base damage.
Notes:A repeating Crossbow has a case of five bolts, which requires a full round action to reload.
Blackpowder Bomb
Wealth DC: 13
Weight: 50 lb.
Size: Large
Damage: +5 damage explosion
Reflex DC: 15
Range Increment: 2 ft
Description: A large barrel full of gunpowder.
Notes: This is a thrown weapon. If the wielder cannot carry as a light load, make a DC 13 STR check not to fall short of the target. Lighting the wick counts as a full round action. Consult DM in case of high wind or precipitation.
Deals +5 damage to everything within a 10 foot radius, reflex save for half.
Heavy Blackpowder Pistol
Wealth DC: 19
Weight: 2 lb.
Size: Medium
Damage: +4
Critical 20/+3
Range Increment: 10 ft
Description: A flintlock pistol
Notes: Takes a move action to reload, 50% chance to misfire in the rain.
Light Blackpowder Pistol
Wealth DC: 19
Weight: 2 lb.
Size: Small
Damage: +3
Critical 20/+3
Range Increment: 10 ft
Description: A small flintlock pistol
Notes: Takes a move action to reload, 50% chance to misfire in the rain.
Blackpowder Musket
Wealth DC: 20
Weight: 3 lb.
Size: Large
Damage: +5
Critical 20/+3
Range Increment: 30 ft
Description: A flintlock musket
Notes: Takes a full round action to reload, 50% chance to misfire in the rain.
50 lb Gunpowder Keg
DC: 13
Wt. 50 lb.
Holds enough powder for 100 shots.
Shot
DC: 4
Wt. 0.1 lb.
Cost per shot.
